Why Do Most GameFi Projects Fail?
Many GameFi projects lose players within months. Common reasons:
- High token emissions
- Rewarding grinding over skill
- Little real token utility
- Weak smart contracts
- Gameplay becoming secondary
Projects like Big Time, Illuvium, and Splinterlands highlight the importance of sustainable economies and gameplay-first design.
What’s the #1 reason you’ve seen a GameFi project fail?
Been exploring this through recent GameFi work with Bitdeal. Curious to hear your thoughts.
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